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<title>Sim Off Road Racing</title>
<link>http://www.simoffroadracing.com</link>
<description>WCORR Reloaded</description>
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<dc:creator>eagleman@simoffroadracing.com</dc:creator>
<dc:date>2013-06-19T09:25:15-06:00</dc:date>

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<item>
<title>Jeremy Freeman Traxxas Skin</title>
<link>http://www.simoffroadracing.com/modules.php?name=Downloads&amp;op=getit&amp;lid=118</link>
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<dc:subject>Jeremy Freeman Traxxas Skin</dc:subject>
<dc:date>2013-05-10T19:08:30-06:00</dc:date>
<dc:creator>Posted by Sim Off Road Racing</dc:creator>
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<item>
<title>BigDaddyV2</title>
<link>http://www.simoffroadracing.com/modules.php?name=Downloads&amp;op=getit&amp;lid=117</link>
<description><![CDATA[BigDaddyV2]]></description>
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<dc:subject>BigDaddyV2</dc:subject>
<dc:date>2013-03-22T23:26:25-06:00</dc:date>
<dc:creator>Posted by DCamp</dc:creator>
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<item>
<title>Toyota_Sobe</title>
<link>http://www.simoffroadracing.com/modules.php?name=Downloads&amp;op=getit&amp;lid=116</link>
<description><![CDATA[pro4<br />
pro2]]></description>
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<dc:subject>Toyota_Sobe</dc:subject>
<dc:date>2013-03-06T15:49:10-06:00</dc:date>
<dc:creator>Posted by DCamp</dc:creator>
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<title>AVAWCORR DustBowl FIX</title>
<link>http://www.simoffroadracing.com/modules.php?name=Downloads&amp;op=getit&amp;lid=115</link>
<description><![CDATA[3/3/2013<br />
This is a FIX for DustBowl. This fix is just an update to your current AVAWCORR Track Pack. No need to download the track pack again.<br />
Just drag the folder and 2 files from the rar to your AVAWCORR folder, and let it overwrite your files.]]></description>
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<dc:subject>AVAWCORR DustBowl FIX</dc:subject>
<dc:date>2013-03-03T14:45:00-06:00</dc:date>
<dc:creator>Posted by Sim Off Road Racing</dc:creator>
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<title>GID Plugin</title>
<link>http://www.simoffroadracing.com/modules.php?name=Downloads&amp;op=getit&amp;lid=114</link>
<description><![CDATA[This plugin will assist you in setting up your truck and gives you more data to go by while racing/]]></description>
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<dc:subject>GID Plugin</dc:subject>
<dc:date>2013-02-16T22:54:20-06:00</dc:date>
<dc:creator>Posted by Eagleman</dc:creator>
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<item>
<title>EWOR Track Pack</title>
<link>http://www.simoffroadracing.com/modules.php?name=Downloads&amp;op=getit&amp;lid=113</link>
<description><![CDATA[EWOR Track pack includes<br />
Birdsville Ralley<br />
BoomaV1<br />
Bundy 500 Red<br />
Bundy 500 Black<br />
Finke Farm<br />
Firebird Raceway V1.0<br />
Gnangara Off Road Park<br />
Kwinana<br />
Kwinana 300<br />
Outback Rally V1<br />
Parachilna<br />
&#xA0;<br />
JUST DRAG THE EWOR FOLDER INTO YOUR GAMEDATALOCATIONS Directory for your WCORR Reloaded instal.]]></description>
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<dc:subject>EWOR Track Pack</dc:subject>
<dc:date>2013-02-03T16:52:20-06:00</dc:date>
<dc:creator>Posted by Sim Off Road Racing</dc:creator>
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<item>
<title>Sagauro National Park v1_01 by DDawg</title>
<link>http://www.simoffroadracing.com/modules.php?name=Downloads&amp;op=getit&amp;lid=112</link>
<description><![CDATA[This track has been updated ... it is not the same track as posted over at rfactorcentral. that was ver 1.00 - it had a bug, the laps didn't count if you pitted during a race (xFinish.gmt fix)  One of these days I will fix the spelling on the splash screen .... LOL  1.5 mile desert track somewhere in the Saguaro National Park, Arizona.  Fast and Tricky, Stop and enjoy some Cactus Juice on the side of the road! Just don't get TIRED!    Pit Stalls: 19 Garage Stalls: 57 Start Grid: 57+  Recommend 16 players Tested: with 20 (1 human and 19 AI)]]></description>
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<dc:subject>Sagauro National Park v1_01 by DDawg</dc:subject>
<dc:date>2013-01-14T16:51:39-06:00</dc:date>
<dc:creator>Posted by Sim Off Road Racing</dc:creator>
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<item>
<title>Coyote Point Off-Road Park v1_01 by DDawg</title>
<link>http://www.simoffroadracing.com/modules.php?name=Downloads&amp;op=getit&amp;lid=111</link>
<description><![CDATA[Another Arizona Desert fantasy track (both directions) - I really liked this track ...  Garage Stalls = 42 Pit Stalls = 21 Starting Grid = 42  Cacti = 70 ... possibly more ... Tires = 30 Rocks = 12 (for now) but only a few deadly ones! Jumps = 9 minimum, maximum of 12 .... depending on how brave you are ...  # of Coyotes = don't know, a couple .... they only come out at night ...  Track Length = 2225 meters/ 1.38 miles    *** UPDATE ***  New Venue location in track menu.  Tracks will now be found under &#x22;VORRA&#x22;]]></description>
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<dc:subject>Coyote Point Off-Road Park v1_01 by DDawg</dc:subject>
<dc:date>2013-01-14T16:48:04-06:00</dc:date>
<dc:creator>Posted by Sim Off Road Racing</dc:creator>
</item>

<item>
<title>Country Mile off-road Dirt track v1_0 by DDawg</title>
<link>http://www.simoffroadracing.com/modules.php?name=Downloads&amp;op=getit&amp;lid=110</link>
<description><![CDATA[This was the last track I created before going on mental vacation. I never released it (until now). It was an &#x22;experiment on ideas&#x22; I had for making collide-able trees.   The track is based off my Desert Mile Dirt track I made a long while ago.  Just this has no cacti to run into ... now ... you can get &#x22;tired&#x22; of hitting &#x22;trees&#x22;]]></description>
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<dc:subject>Country Mile off-road Dirt track v1_0 by DDawg</dc:subject>
<dc:date>2013-01-14T16:37:56-06:00</dc:date>
<dc:creator>Posted by Sim Off Road Racing</dc:creator>
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<item>
<title>Desert Mesa Off-Road Racing v1_03 by DDawg</title>
<link>http://www.simoffroadracing.com/modules.php?name=Downloads&amp;op=getit&amp;lid=109</link>
<description><![CDATA[Background:  Desert Mesa was started on September 17th 2007 and released as version 1.0 on 11/18th 2007.  A realistic fantasy track with an Arizona type feel.  A long time dream to have any type of desert track in a sim came to light when Vorra44 and I started talking about the need to have Baja's and Buggies in rFactor.  The track is 100% BTB Built (including the terrain - Pre-terrain editor version) and the fine tuning and objects are being done with 3dSimEd ...  ******************************* 5 Tracks included: *******************************  Desert Mesa &#x22;PRO&#x22; Short Course (both directions) - these 2 tracks are challenging and difficult, requiring constant &#x22;on and off&#x22; accelerator control and a good setup in gearing and suspension.  Not recommended for non-Off-Road Vehicles. 100 Mile race is 47 laps of pure adrenaline ... 100K is 30 laps ...  Desert Mesa &#x22;Novice&#x22; Short Course (both directions) - these two tracks are not really Novice tracks (more like a sportsmen type track) but tend to be more geared for those who want to race off-road and not be discouraged too quickly.  Suitable for a wide range of vehicles.  Desert Mesa (long course) - Signature 3.17 Mile &#x22;extreme&#x22; course. Made primarily for the VORRA Mod, but the ORR2/WCORR can handle it  (the Baja go with this track like &#x22;Peas &#x26; Carrots&#x22; ... )  Reverse direction is not possible due to the &#x22;Saw Tooth&#x22; Triple Jump    Track Setting recommendations:  I suggest that you start no more than 28 max.  There are 28 Pit spots and 84 garage locations.  RULES: There are no rules! This is Desert racing!  The only rule is to make each gate.  There is no real advantage to cutting the track!  And it may cost you more than just time!  Therefore, I highly recommend to set rules to OFF. Otherwise you may experience some cut track warnings.  (this upload has an easter egg that wasn't in the rfactorcentral or ddawgcreation websites - this was because I have been trying to convert the track into GTL and eventually Race07 formats ... keyword: TRYING)  This track is due for and begging for a texture and track update ... I have had some Ideas ... but little time and been away from modding way too long ...  Special Note: the last camera update was Made by Jeff (HPI-Racer) ... who also provided the video from a goof around session some time ago now ....]]></description>
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<dc:subject>Desert Mesa Off-Road Racing v1_03 by DDawg</dc:subject>
<dc:date>2013-01-14T16:35:37-06:00</dc:date>
<dc:creator>Posted by Sim Off Road Racing</dc:creator>
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